class SoundManager {
id: string;
name: string;
play(): this;
pause(): this;
resume(): this;
stop(): this;
setVolume(volume: number): this;
setPlaybackRate(playbackRate: number): this;
setLoop(loop: SoundLoop): this;
setLoopStart(loopStart: number): this;
setLoopEnd(loopEnd: number): this;
setPosition(position: Vector3Array | Vector3): this;
setMinDistance(minDistance: number): this;
setMaxDistance(maxDistance: number): this;
setRolloffFactor(rolloffFactor: number): this;
setOptions(options: SoundOptions): void;
destroy(): void;
}