RaycasterManager
class RaycasterManager {
raycastScreenPoint(
x: number,
y: number,
far: number | null,
options?: RaycastOptions,
): Promise<IntersectsResult>;
raycastPoint(
origin: Vector3 | Vector3Array,
dir: Vector3 | Vector3Array,
far: number | null,
options?: RaycastOptions,
): Promise<IntersectsResult>;
raycastPoints(
from: Vector3 | Vector3Array,
to: Vector3 | Vector3Array,
options?: RaycastOptions,
): Promise<IntersectsResult>;
parseIntersectsResult(intersects: IntersectsResultRaw): IntersectsResult;
}