ObjectTransition
type ObjectTransition = {
id?: number | string;
to?: Vector3 | Vector3Array;
toRotation?: Quaternion | Euler | QuaternionArray | EulerArray;
from?: Vector3 | Vector3Array;
fromRotation?: Quaternion | Euler | QuaternionArray | EulerArray;
duration?: number;
speed?: number;
easing?: Easing;
cubicBezier?: [x1: number, y1: number, x2: number, y2: number];
loop?: boolean;
};