EntityAttachOptions
type EntityAttachOptions = {
bone?: CharacterBone;
position?: Vector3Array | Vector3;
rotation?: EulerArray | QuaternionArray | Euler | Quaternion;
};
type EntityAttachOptions = {
bone?: CharacterBone;
position?: Vector3Array | Vector3;
rotation?: EulerArray | QuaternionArray | Euler | Quaternion;
};