class AudioManager {
addSound(sound: SoundItem): Promise<boolean>;
removeSound(soundName: string): void;
createSound(
soundName: string,
options?: SoundOptions,
withId?: string,
): SoundManager;
createPlayerSound(
player: string | PlayerManager,
soundName: string,
options?: SoundOptions,
withId?: string,
): SoundManager;
createObjectSound(
object: string | ObjectManager,
soundName: string,
options?: SoundOptions,
withId?: string,
): SoundManager;
playSound(
soundName: string,
options?: SoundOptions,
withId?: string,
): SoundManager;
playSoundAtPosition(
soundName: string,
position: Vector3Array | Vector3,
options?: SoundOptions,
withId?: string,
): SoundManager;
}