class EffectsManager {
createParticles(
options?: ParticlesOptions,
withId?: string,
): ParticlesManager;
createPlayerParticles(
player: number | PlayerManager,
options?: ParticlesOptions,
withId?: string,
): ParticlesManager;
createObjectParticles(
object: number | ObjectManager,
options?: ParticlesOptions,
withId?: string,
): ParticlesManager;
playParticles(options?: SoundOptions, withId?: string): ParticlesManager;
playParticlesAtPosition(
position: Vector3Array | Vector3,
options?: ParticlesOptions,
withId?: string,
): ParticlesManager;
}