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EffectsManager

class EffectsManager {
createParticles(
options?: ParticlesOptions,
withId?: string,
): ParticlesManager;

createPlayerParticles(
player: number | PlayerManager,
options?: ParticlesOptions,
withId?: string,
): ParticlesManager;

createObjectParticles(
object: number | ObjectManager,
options?: ParticlesOptions,
withId?: string,
): ParticlesManager;

playParticles(options?: SoundOptions, withId?: string): ParticlesManager;

playParticlesAtPosition(
position: Vector3Array | Vector3,
options?: ParticlesOptions,
withId?: string,
): ParticlesManager;
}