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createObjectSound

Create a sound attached to an object.

Syntax

engine.audio.createObjectSound(object, soundName, options, withId);

Parameters

NameTypeDescription
objectstring or ObjectManagerThe object id or object manager to attach the sound to.
soundNamestringThe name of the sound to create.
optionsSoundOptionsThe options to use for the sound. (optional)
withIdstringThe ID of the sound to create. (optional)

Returns

Example

const audio = engine.audio.createObjectSound(object, 'fire', {
position: [0, 2, 0],
});

audio.play();

Available on: Client