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playAnimation

Plays an animation on the player.

Network Sync on Client and Server

When networkSync is set to true, the animation will be synced with other players. This means that other players will see the animation playing on the player

Client: Can only be used on the local player; using it on other players will have no effect.

Server: Can be used on any player.

You can have a maximum of 16 animations synced at the same time. If you try to sync more than 16 animations, an error will be thrown.

Syntax

player.playAnimation(animId, options, networkSync);

Parameters

NameTypeDescription
animIdstringThe ID of the animation to play.
optionsAnimationOptions[]The animation to play on the player.
networkSync (optional)booleanWhether to sync the animation with other players. Default: true

Example

player.playAnimation('dance', {
loop: 'repeat';
}, true);

Available on: Client Server