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onSynced

This event is triggered when a script is synced with the server.

Usually when assets, player information, and other data is synced with the server.

If you're using the initEngine or initReactEngine (Client), you don't need to worry about handling the onSynced event. This is because the function internally waits for the onSynced event to be triggered before resolving the promise.

Example

engine.events.on('onSynced', () => {
console.log('Script is fully synced with the server!');

// now you can use engine.localPlayer, engine.objects, etc safely.
});

Available on: Client Server